Guides
7 guides on product design. Practical writing from the team building Atlas, useful whether or not you buy anything.
A wireframe shows a screen; a storyboard shows a life. Telling the story of a user's experience in context reveals whether a design solves a problem that actually matters to them.
The gap between a finished design and working software is where intent gets lost. Diagrams close that gap by communicating structure, behavior, and edge cases developers cannot see in a mockup.
A flat backlog hides the shape of the product. User story mapping arranges the work into a story users can follow, so the team sees what to build, why, and in what order.
A UX flow diagram turns a product from a pile of screens into a journey you can reason about. Mapping the paths reveals the dead ends and detours that break the experience.
Wireframe, mockup, and prototype get used interchangeably and shouldn't be. Each answers a different design question, and using the wrong one wastes effort - this guide draws the lines clearly.
A user flow diagram maps the actual paths people take through your product to accomplish a goal. Drawn honestly, it exposes friction and dead ends before your users find them.
A wireframe is a deliberately plain blueprint of a screen. Its plainness is the point: it forces everyone to argue about structure and priority before anyone falls in love with a color.
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